Publications

  • Peer-Reviewed Book Chapters
    1. Haidon, C., Ecrepont, A., Girard, B., & Menelas, B. A. J. (2017). A Driving Simulator Designed for the Care of Trucker Suffering from Post-Traumatic Stress Disorder. In Serious Games and Edutainment Applications (pp. 411-431). Springer International Publishing.
    2. Thullier, F., Bouchard, B., & Menelas, B. A. J. (2016)  Exploring mobile authentication mechanisms from PIN to Biometrics including the future trend. to appear In: (eds) Protecting Mobile Networks and Devices: Challenges and Solutions. CRC Press-Taylor & Francis
    3. Menelas, B. A. J., & Otis, M. J. (2014). Toward an automatic system for training balance control over different types of soil. In Virtual, Augmented Reality and Serious Games for Healthcare 1(pp. 391-408). Springer Berlin Heidelberg.
    4. Menelas, B. A. J. (2014).Virtual Reality Technologies (Visual, Haptics, and Audio) in Large Datasets AnalysisInnovative Approaches of Data Visualization and Visual Analytics, 111-132.
  • Peer-Reviewed Conference Proceedings
    1. Ehret, F., Francillette, Y., Girard, B., & Menelas, B. A. J. (2021, October). Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. In Joint International Conference on Serious Games (pp. 167-181).
    2. Francillette, Y., Menelas, B. A., Bouchard, B., Bouchard, K., Gaboury, S., Kingsbury, C.,  et al. & Bernard, P. (2021, October). Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. In Joint International Conference on Serious Games (pp. 185-199).
    3. Saint-Louis, H., & Ménélas, B. A. J. (2021, July). User Perceptions of Security and Privacy Risks with Contact Tracing Apps. In International Conference on Human-Computer Interaction (pp. 125-139).
    4. Girard, B., & Menelas, B. A. J. (2020, December). Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy. In International Conference on Games and Learning Alliance (pp. 102-111).
    5. Kamkuimo, S. A. K., Girard, B., Lapointe, P., & Menelas, B. A. J. (2020, November). Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace. In Joint International Conference on Serious Games (pp. 85-98).
    6. Tchakouté, L. D. C., & Ménélas, B. A. J. (2018). Impact of Auditory Distractions on Haptic Messages Presented Under the Foot. In VISIGRAPP (2: HUCAPP) (pp. 55-63).
    7. Tchakouté, L. D. C., & Ménélas, B. A. J. (2018). Reaction Time to Vibrotactile Messages on Different Types of Soil. In VISIGRAPP (2: HUCAPP) (pp. 155-161).
    8. Yahyaoui, H., & Menelas, B. A. J. (2017, April). Towards the development of a serious game that targets psychological stressors of the workplace. In Serious Games and Applications for Health (SeGAH), 2017 IEEE 5th International Conference on(pp. 1-6). IEEE.
    9. Boukhris, S., & Menelas, B. A. J. (2017, July). Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment. In International Conference on Human-Computer Interaction (pp. 35-44). Springer, Cham.
    10. Ecrepont, A., Haidon, C., Girard, B., & Menelas, B. A. J. (2016, May). A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder. In Serious Games and Applications for Health (SeGAH), 2016 IEEE International Conference on (pp. 1-8). IEEE.
    11. Haidon, C., Ecrepont, A., Girard, B., & Menelas, B. A. J. (2015, December). Gamification of a truck-driving simulator for the care of people suffering from post-traumatic stress disorder. In International Conference on Games and Learning Alliance (pp. 312-322). Springer International Publishing.
    12. Brahem, M. B., Ayena, J. C., Otis, M. J., & Ménélas, B. A. J. (2015, October). Risk of falling assessment on different types of ground using the instrumented TUG. In Systems, Man, and Cybernetics (SMC), 2015 IEEE International Conference on (pp. 2372-2377). IEEE.
    13. Ayena, J. C., Chapwouo T., Landry D., Otis, M. J., & Menelas, B. A. (2015, May). An efficient home-based risk of falling assessment test based on Smartphone and instrumented insole. In Medical Measurements and Applications (MeMeA), 2015 IEEE International Symposium on (pp. 416-421). IEEE.
    14. Bourgault, N., Bouchard, B., & Menelas, B. A. J. (2014, October). Effect of ecological gestures on the immersion of the player in a serious game. In International Conference on Serious Games Development and Applications (pp. 21-33). Springer.
    15. Gagnon, D., Otis, M. J. D., & Menelas, B. A. J. (2013, September). A serious game for the learning of vibrotactile feedbacks presented under the foot: How many and how fast?. In International Conference on Serious Games Development and Applications (pp. 288-298). Springer, Berlin, Heidelberg.
    16. Vandewynckel, J., Otis, M. J., Bouchard, B., & Menelas, B. A. J. (2013, September). Training adapted to alzheimer patients for reducing daily activities errors and cognitive decline. In International Conference on Serious Games Development and Applications (pp. 28-36). Springer, Berlin, Heidelberg.
    17. Menelas, B. A. J., & Otis, M. J. D. (2013, October). Use of foot for direct interactions with entities of a virtual environment displayed on a mobile device. In Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on (pp. 3745-3750). IEEE.
    18. Gagnon, D., Menelas, B. A. J., & Otis, M. J. (2013, October). Qualitative risk of falling assessment based on gait abnormalities. In Systems, Man, and Cybernetics (SMC), 2013 IEEE International Conference on (pp. 3966-3971). IEEE.
    19. Ben Brahem, M., Ménélas, B. A. J., & Otis, M. J. D. (2013). Use of a 3DOF accelerometer for foot tracking and gesture recognition in mobile HCI. Procedia Computer Science19, 453-460.
    20. Vandewynckel, J., Otis, M., Bouchard, B., & Bouzouane, A. (2013). Towards a real-time error detection within a smart home by using activity recognition with a shoe-mounted accelerometer. Procedia Computer Science19, 516-523.
    21. Brassard, S., Otis, M. J. D., Poirier, A., & Menelas, B. A. J. (2012, November). Towards an automatic version of the berg balance scale test through a serious game. In Proceedings of the Second ACM Workshop on Mobile Systems, Applications, and Services for Healthcare (p. 5). ACM.
    22. Otis, M. J. D., & Menelas, B. A. J. (2012, October). Toward an augmented shoe for preventing falls related to physical conditions of the soil. In Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on (pp. 3281-3285). IEEE.
    23. Menelas, B. A. J., & Otis, M. J. D. (2012, October). Design of a serious game for learning vibrotactile messages. In Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on (pp. 124-129). IEEE.
    24. Menelas, B. A., & Otis, M. (2012). A serious game for training balance control over different types of soil. Serious Games Development and Applications, 31-42.
    25. Bouchard, B., Imbeault, F., Bouzouane, A., & Menelas, B. A. J. (2012, September). Developing serious games specifically adapted to people suffering from Alzheimer. In International Conference on Serious Games Development and Applications(pp. 243-254). Springer, Berlin, Heidelberg.
    26. Menelas, B. A. J. (2013, March). Interactive analysis of cavity-flows in a virtual environment. In Proceedings of the 28th Spring Conference on Computer Graphics (pp. 31-37). ACM.
    27. Menelas, B., Hu, Y., Lahamy, H., & Lichti, D. (2011, October). Haptic and gesture-based interactions for manipulating geological datasets. In Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on (pp. 2051-2055). IEEE.
    28. Menelas, B., Picinalli, L., Katz, B. F., & Bourdot, P. (2010, March). Audio haptic feedbacks for an acquisition task in a multi-target context. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on (pp. 51-54). IEEE.
    29. Ménélas, B., Picinali, L., Katz, B. F., Bourdot, P., & Ammi, M. (2009). Haptic audio guidance for target selection in a virtual environment. In Proc. 4th International Haptic and Auditory Interaction Design Workshop (HAID’09) (Vol. 2).
    30. Picinali, L., Menelas, B., Katz, B. F., & Bourdot, P. (2010, May). Evaluation of a haptic/audio system for 3-d targeting tasks. In Audio Engineering Society Convention 128. Audio Engineering Society.
    31. Menelas, B., Ammi, M., Pastur, L., & Bourdot, P. (2009, March). Haptical exploration of an unsteady flow. In EuroHaptics conference, 2009 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2009. Third Joint (pp. 232-237). IEEE.
    32. Menelas, B., Ammi, M., & Bourdot, P. (2008). A flexible method for haptic rendering of isosurface from volumetric data. Haptics: Perception, Devices and Scenarios, 687-693.
    33. Menelas, B., Fauvet, N., Ammi, M., & Bourdot, P. (2008, February). Direct haptic rendering for large data sets with high gradients. In Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems (p. 2). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering).
    34. Ménélas, B., Ammi, M., Bourdot, P., & Richir, S. (2008, April). A survey on haptic interaction techniques in the exploration of large and scientific data sets. In Proceedings of Virtual Reality International Conference, Laval, France (pp. 31-38).

Professor Université du Québec à Chicoutimi