When it comes to interactions, although the use of visual feedbacks is largely predominant compared to other channels; various studies have proved that vision cannot be considered as the predominant human sense. Each channel is rather particularly efficient for specific tasks. Our work concerns the exploitation of human sensory-motor channels (mainly haptics, audio and vision) to provide appropriate interactions when one interacts with a machine.
Our research interests are:
- Virtual Reality
- Serious games
- Post Traumatic Stress Disorder
- Mobile interaction design